As you already know, my previous attempt to make the perfect social media avatar didn’t work out too well. Facebook was the biggest problem because sometimes their avatars are really, really tiny and the “man with no face” concept didn’t read. Also, shortly after I started using the side-view no-face avatar every single social media site changed their avatars from a square to a circle. Twitter, facebook, instagram, artstation, flicker… Everywhere. Aaaaarrrrrrgggggg!
OK, I needed something new, something simpler to understand and centered so it would look good in a circle. Enter Generic Man:
I kept things as simple as possible, centered face, no color, plain background. Getting the light right took time. Usually I like to set my own lights but this time I tried lighting exclusively with an HDRI dome. I tried many different light patterns until I got the glossy highlights and the deep set eye shadows just right. I didn’t want the light to be too flat but I also didn’t want it to be too shadowy either. This particular light pattern worked the best.
I also had to spend quite some time working on the white porcelain “skin” material too, especially since the neck of the original model was a different material. Finally I dialed in a slight asymmetrical facial expression just to give it a little something.
When I first rendered it out I kept the contrast very low. I liked the way it emphasized the eyes but it didn’t read well online at smaller sizes so I upped the contrast in Lightroom. This is the original render.
I’ve been using this avatar for several months now. It seems to work well at all sizes, even really small. It works in a square or a circle too. On Halloween I made an alternate and posted it for a day on facebook.
Here’s a few screenshot examples on social media. Facebook (so tiny!):
Twitter:
Deviant Art:
Tumblr:
It looks good in a square or circle, even very teeny-tiny on facebook. I think this one is going to last me for quite awhile.
Created in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom
Figures used:
HP Prototype YC-7 for Genesis 3 Male
iRadiance – Studio HDRIs for Iray
My eternal quest for the perfect CGI avatar continues. I’ve grown tired of my current avatar artwork. People think it’s a picture of me and I have to explain that it’s CGI. I need something that doesn’t look human. Perhaps something creepy…
What to do?
Mannequins and faceless people have always freaked me out ever since I was young. I attribute that to this scene from Star Trek…
…and the Anything People on Sesame Street.
A freaky “no face” avatar would be cool and no one would think it was supposed to be me. Perfect!
Building a Mannequin
I started with a faceless character model I had and I replaced the skin like surface with a different shader. I experimented with many, many different surfaces trying to find something cool.
I tried cloth, wood, metal, rock, plastic, glass, grunge, paint, rubber, wax, anything I could think of.
I tried to avoid chrome because I had done that several times in the past but in the end I caved, because I really liked this particular dusty anodized aluminum surface.
I posed the figure tipping his hat with a 1960s fedora. I wanted him to be creepy and friendly at the same time. A sloppy overcoat and loose necktie seemed to fit so I added that too.
Give that man a hand
The fingers of the alien no-face character were creepy long, which looks OK but I like to make everything difficult so I decided to try and replace the hand with one that was human sized.
To do that I had to add another entire human sized figure and position the hand in the same place, grabbing the hat. It took awhile but I got it into position. Then I “turned off” (made invisible) the rest of that human character. For the no-face character I turned off the hand. The sleeve of the jacket was just long enough to hide the fact that the arm and hand didn’t meet exactly correctly. Everything came together when I layered the same aluminum shader on the human hand.
Dramatic Light
The lighting was difficult because of the reflective metal on the face. I ended up with a lot more spotlights than usual for a simple head shot just to get the reflections right. There are seven spot lights on the character and one blue spot on the background, which is just a gray wall panel.
After rendering it out I pumped up the color a little in Lightroom…
…and uploaded the avatar to Facebook.
Unfortunately I saw almost immediately that you couldn’t tell what the picture was at very small sizes. It was the high contrast lighting, the same problem I had before on my first CGI avatar. It looked fine at larger sizes but when it was super tiny the bright shine of the face looked like an unrecognizable white blob on a blue background.
Flat Light
I went back into DAZ Studio and tried to even out the lighting. The best way was to set up a few more lights to fill in the dark spots. I didn’t like it as much when I was done but I rendered it out anyway just to test it on facebook. This is the “flat light” version.It worked better at small sizes as you can see but still not as well as other avatars I’ve created. Humans are programed to recognize faces easily, which is why facebook can make their avatars so small. I’m asking people to recognize “no face” so I guess that’s more difficult.
So it sort of works at the tiny sizes and doesn’t look as good as it could at larger sizes. I guess that makes this avatar attempt a bit of a failure. I still like it though, so I’m going to keep it for a time before I try again. I can also upload the first version to other sites that don’t have such small avatars. What do you think?
Created in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom
Figures used:
The Slim Man for Genesis 3 Male
Mec4d PBS Shaders vol.3 for Iray
Amazing Hat
Eldritch Seeker
After using my new CGI profile picture on facebook for awhile I started to dislike it. It looked mean, especially at small sizes. Part of the reason I think was the contrasty film-noir lighting. I thought I would try something a little different with softer light. I also turned the face to the side similar to my original photo that I used for years. This is what I came up with.
I started to dislike it as soon as I uploaded it. I thought the face looking away from the text had an aloof quality. I turned things around, used a longer lens so the face wouldn’t be so distorted, and gave him some hair. This is my newest avatar.
I’ve been using it on facebook for about a day now. So far I like it. I’ll upload it to other social media sites and live with it for awhile.
Created in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom
Figures used:
FWSA Aiden HD for Michael 7
Awesome Fantasy Eyes
I’ve been using the same avatar across all of social media for many years. It’s not very good. If you look at the original it’s actually out of focus, but you can’t tell when it’s a teeny tiny avatar on facebook. My wife CAT is in it too, which is nice.
I always intended to replace it but it was working, doing it’s job, so I didn’t. When I shaved my beard over a year ago I thought, “Well now it doesn’t even look like me. I really need to make a new one!” But it was still working. People still knew it was me. So I didn’t change it.
Cut to a few days ago. I was in DAZ Studio and I decided to experiment with different ideas for a new avatar. I figured I could come up with some “concept art” and then take a picture of myself with the same theme, same lighting. Simple. Maybe even use the same CGI background so I wouldn’t have to deal with that in the photograph. But, what to do?
What Makes a Good Avatar?
To all those people who have their kid, or their dog, or cat, or a movie star, or an anime character, or their feet, or a sports team logo, or Abe Vigoda in their avatar: Nobody can figure out who you are! I go through this all the time. The name sounds familiar… Did I know this person in college? Did we grow up together on the same street? Did we work together ten years ago? Is that YOU as a kid? Or is that YOUR kid? Now I have to be a detective. It’s frustrating. Put your friggin’ face in your avatar! /rant
Square One
I like an avatar with a big face so I started with that. The bigger the better because sometimes these things are super small. I decide to try something similar to what I have now, an evolution if you will – the same but better – a big face but a little arty and off to the side. Centered is so boring. I used a long 200mm lens to blur the background, making the face stand out.
I decided to go for hard side light with a blue kicker (back light) to give it a shadowy tech-noir feel. I wanted the style to reflect my personality. I’m one-hundred percent SciFi and my avatar should be too!
Reality Is an Illusion
I then spent a lot of time trying to get good skin. There’s a trend in CGI these days. Reality. I think reality is overrated but in this case it makes sense. An avatar is supposed to represent a real person. …And it doesn’t hurt to learn new things. I spent a lot of time experimenting with skin translucency, glossy reflections, roughness, bump maps, and scores of other surface controls. Endless tweaking. (Welcome to CGI.) Ultimately I got something that looks like a real person. The guy doesn’t look like ME, but he looks relatively real.
And then I put a glowing cross hair in the eye. Screw reality! I like robots!
About-Face
And here it is. It turned out much better than the “concept art” that I intended so I’ve decided to use it straight-up as my new avatar. So to the people who have their kid, or their dog, or cat, or a movie star, or an anime character, or their feet, or a sports team logo, or Abe Vigoda in their avatar: I’m now one of you! My avatar is now a synthetic man that doesn’t look like me. If you can’t beat ’em join ’em. We’ll see if it works.
Created in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom
Figures used:
FWSA Aiden HD for Michael 7
SciFi Passageway
Awesome Fantasy Eyes
UPDATE:After using my new CGI profile picture on facebook for awhile I started to dislike it. More in this post: My quest for the perfect CGI avatar
After Man destroys the planet Earth with nuclear weapons, God creates machine life to take his place.
In light of the close up experiment I did last week, this one was a no-brainier. Once again I didn’t just crop the original image. I went back into the 3D space, set another camera in the exact position, and composed a new shot with a longer focal length. That allowed me to create a new 10K render and also control the focus on the mountains in the background.
As I was color correcting this piece I noticed that you could see a reflection of God’s face in the machine-man’s middle finger. Not sure what that means but it’s obviously important.
Created in DAZ Studio 4.8 beta
Rendered with 3Delight
Color Correction in Lightroom
Can six rusty robots fight crime without driving each other crazy?
This one was complicated. Six characters and twenty-five lights.
I was trying to emulate a team freeze frame at the end of an anime intro. I wanted to capture the uniqueness of each character. I even wrote out a short description of each robot to help me differentiate them. Looking at this piece now though, I think it ended up a little too “characters just standing there.” It could do with a few more action poses, but it’s done now so here it is.
I’m going to post my usual more in depth behind-the-scenes info but that will have to wait a few days since this piece is so complicated. It’ll probably end up as multiple posts. For now I’ll leave you with the character descriptions I wrote. Let me know what you think!
Meet the team!
(from left to right)
Gomer is a wise guy. He always has an opinion and he doesn’t take lip from anybody. He thinks he’s the leader but nobody else listens to him. When attacking a bad guy’s hideout the others always make him crawl in thru the air ducts which pisses him off. He thinks Brigitte is “hot stuff.”
Barney is a “can do” fella. He can fix just about anything. Knows how to make explosives too. He gets the job done while the rest are goofing around. Currently he’s in a romantic relationship with Alice.
Alice is a fighter. She can swiftly and silently take out a whole gang of bad guys. She’s a bit fussy though and, unlike the others, she likes to stay clean. She avoids the general dirt and grime of crime fighting. She’s in love with Barney even though he always seems to be a bit dirty. It’s OK though because she’s confident she can change him.
Jim is the leader of the team. He’s a powerful warrior but is totally lost trying to get the rest of the team to work together. He thinks Alice is his girlfriend even though she wants nothing to do with him. Alice thinks Jim is too full of himself.
Brigitte is a master of disguise and can wear a rubber mask to look human. She doesn’t really enjoy fighting crime but she hangs around because she likes Jim. Gomer is in love with Bridget but she can’t stand him.
Gronk (AKA “Five”) has a powerful Plasma Death Ray to blast holes in buildings and blow up cars. He wants to do more but doesn’t really have the ability. He trys.
After Man destroys the planet Earth with nuclear weapons, God creates machine life to take his place.
This CGI piece took me awhile. It’s based on the The Creation of Adam by Michelangelo, from the ceiling of the Sistine Chapel at the Vatican. CAT and I were recently in Rome and were able to spend five minutes in the Sistine Chapel admiring all the artwork. You couldn’t take any pictures of course, since the Japanese own the copyright. (The Vatican is a strange place.) So when we got back I decided to make my own creation imagery to hang on the wall.
I used this project to learn how to pose characters manually. The poses were iconic and predetermined so I didn’t have to worry what was going to look good, just how to get the characters into position. In the end It took some doing to get everything adjusted in three dimensions and looking correct for the camera.
I don’t think a man can actually lean back in the real world the way Adam does in the original, at least an android can’t. I have several of the robot joints pushed way beyond their limit and still he isn’t really in the same position. It’s close enough to get the idea though. The posing process was long and tedious but ultimately rewarding. I’m especially happy with the hands in the center.I had problems again with kinky hair. The short style I chose was an older mesh and didn’t have the smoothing control I used in the last piece. I then discovered that the smoothing controls can be added to any object by selecting it and accessing the DAZ Studio menu in the upper right of the scene tab. Select Edit / Apply Smoothing Modifier and then the smoothing controls will appear in the object’s Parameters tab. This fixed the kinks but I still had hair shadow trouble. Some of the underlying shadows were ending abruptly probably because some of the hair was poking into the skull. Adjusting the hair didn’t resolve the problem.
To fix the funky shadows I rendered the hair again without shadows. I then layered this underneath the head and used a matte in Photoshop to erase only the parts of the hair where I wanted to remove the shadows. This left the shadows at the edges and bottom of the hair but eliminated the distracting ones deep within.
The biggest problem I had was the horrible, horrible dress. I purchased and tried several Greek/Roman toga-esque dresses which were similar to what God is wearing in the original piece. I really liked a dress that had one long sleeve but unfortunately it covered the wrong arm and I couldn’t figure out how to flip it. This next best alternative was nice looking but turned out to be a disaster. It had a million shaping controls but I couldn’t get it to fit correctly without the mesh bunching, tearing, and dripping all along the chest. It was the only dress I had that looked right so I grit my teeth and fixed it with the spot healing brush in Photoshop. That kind of fix isn’t going to work when I get into animation.
I struggled with the background again too. The original idea was a destroyed city like after an earthquake or a nuclear attack. It was way too busy and difficult to separate the characters, especially the chrome of the android, from the background. There was just too much detail in the rubble.
CAT suggested I try a desert background. I wasn’t sure. I didn’t want it to look like an unrelated background photo. After I tried it I changed my mind because the background became a metaphor to me. It suggests nuclear testing, or maybe a Mad Max type social collapse. What do you think?
Created in DAZ Studio
Postwork (fixing hair and dress) in Photoshop
Color Correction in Lightroom
In keeping with my goal of making my images look like stills from a motion picture, I set the camera on this piece low with a long lens. If I were shooting this as a film that’s what I would do. Unfortunately that makes the background environment flatten and, in this particular image, I think it makes it look like a layered composite over a still. I spent a lot of time trying to adjust the depth of field and the camera angle to make it look “whole” but I think I was ultimately unsuccessful. There may be several reasons for this but I think it may be partially psychological. In a film this style is common and accepted without question, but here we know beforehand that the image is synthetic and therefore our eye is on the lookout for signs of fakery.
One thing I learned from my early experience with actual physical model making is that a shallow depth of field will make the model look small, regardless of how well it’s done. You always need everything in focus to fool the eye and make it look bigger, otherwise the eye will notice other cues and the actual scale will be revealed.
I really don’t want to be limited in that way with my CGI work. I need to find a way to use a shallow depth of field and make it look right, especially on medium and close shots.
Rendered in DAZ Studio
Color correction in Lightroom