Tag Archives: male

I’ll Be Watching You

I haven’t done anything creative in quite awhile. Life just kept getting in the way. I don’t know about you but not making things drags my soul down.  Everything becomes harder.  I needed something to raise my spirits.

I needed a simple artistic project to get back and feel like myself again, something that wouldn’t spiral into a huge task that would never get finished.

I’ve been reading these EC comic book collections recently.  They have fantastic art and stories from the early to mid 50s.

On the back of one of them is this image:

A simple portrait.  One character.  Exactly the kind of thing I should try to do.  I imagined an image like this printed three feet square on the wall.

A realistic computer graphic version of this seventy year old drawing would be interesting.  The circular graphic element would call back to the drawing’s comic book roots and it could also reference the modern avatars of social media.  Mixing a realistic character with flat graphic elements would be interesting too.

I could create the graphic elements in photoshop of course, but I wondered if it were possible to build the whole thing in 3D… all “in camera” so to speak.

I fired up my computer…

After setting the character in DAZ Studio and lining up the camera, I created a cylinder one meter in diameter for the background yellow circle.  I parented it to the camera and moved it down the lens axis until it was the proper size behind the character.  The exact procedure is this:

  1. In the Scene Tab menu select Parenting and UNCHECK Parent Items in Place.  Most times you want this checked so that when you parent something it stays where it is, but this time you don’t.
  2. In the Scene Tab drag the object to the camera to parent it.
  3. The object will move to the camera position.
  4. You can then drag the object exactly along the axis of the lens and position it as far away as you want.  The object will always stay in view and centered even if you move the camera.
  5. Lastly, make sure you re-check Parent Items in Place so the next time you parent something it doesn’t move.

I then created a torus with a ten centimeter diameter for the black line and parented it to the camera in front of the character.  I lined up the black line so it just covered the edge of the yellow circle.  It worked perfectly as this test render shows.

If you’re trying this at home, make sure you have Depth of Field switched OFF in the camera, otherwise it will destroy the illusion.  Everything needs to be in sharp focus for this to work.

I originally imagined the image to be just a circle with the outside corners transparent.  I needed to eliminate the characters shoulders though.  At first I thought I could just eliminate some of the geometry but I couldn’t do that with a precision that could be hidden behind the thin black line. I decided to create another graphic element covering the outer edge, in front of the character.

The blue surface was created with a three sided torus that was scaled flat along one axis.  The center is eleven centimeters, slightly bigger than the black circle.  I wanted to make sure the black line could sit in front of and separate from the blue torus.

I lit the character with three lights: a hard key light from the side to suggest a noir style, a backlight to bring out the hair and jacket, and just a bit of fill on the face.  I decided to make the backlight blue because I thought a blue highlight would suggest how black hair is colored in comic books.

Finally I set lights for the graphic elements.  I wanted the blue foreground light to be even across the object but I had to light it from the side to keep it off the character.  I didn’t think it would work but after a bit of tweaking I was able to get the light relatively even.

For the yellow background I wanted the opposite.  I set the light low and shot it up across the surface, creating a gradient effect.

The hard key light on the face looked a little flat on one side so I created a simple plane to make a “flag.” I parented it to the key light, then brought it in just a bit to break things up.  I reduced the surface Cutout Opacity to make it semi-transparent and only block some of the light.  I guess that makes it more of a “net” in filmmaking terms.

At one point I had this strange problem that I never had before where the eyeballs were hanging out of the sockets on either side.  I thought it might be a problem with the expression settings I was using but that turned out to not be the case.  I never figured out what it was.  I solved the problem by translating both eyeballs in slightly.

Color correction in Capture One was relatively simple.  I brightened up the character a bit and re-balanced the lightness of the graphic foreground and background separately.  I also combed over all the minor details and fixed any small imperfections.  If I print this big you will be able to see everything.

Overall I’m quite happy with the way this image turned out.  It feels good to be creating again.

Created in DAZ Studio 4.24
Rendered with Iray
Color Correction in Capture One

 

The Middleman

#Art I made with #Midjourney #AI

Beware Google’s AI answers

So, I bought a Synology Network Attached Storage RAID and I was setting it up.  The hard drives were making a rhythmic thumping noise for some reason.  I suspected it may have been because I upgraded the RAM from 4GB to 32GB.  I typed the following into Google to search and see if anyone else had a similar issue:

“Sunology DS1821+ drives thumping like heartbeat with RAM upgrade”

The first response was Google’s AI that said something like “The reason Synology DS1821+ drives thump like a heartbeat when you upgrade the RAM is… (blah, blah, blah something ridiculous that is obviously incorrect if you know anything about computers.)”

The problem was that the AI took what I wrote and assumed it was true.  I didn’t know if it was true.  I was searching google to find out.  Nothing turned up in the search and after a few tests on the hardware, I found that the RAM upgrade wasn’t the issue.

Be careful with AI.  It makes assumptions.  In this case it was easy to spot, next time who knows.  Double check everything it says.

Twisted Lies

I’m posting this AI art I created today, because I’m thinking about the children in Springfield Ohio who are afraid to go to school because of bomb threats.  We need less lying made-up culture-war nonsense, and more discussion about the future.

#Art I made with #Midjourney #AI

Wesley Crusher riding a unicorn into battle

Wesley Crusher riding a unicorn into battleThis one is just for fun.

Last month actor and writer Wil Wheaton who played Wesley Crusher on Star Trek: the Next Generation, got a rare Dall-E invite, and used “Wesley Crusher riding a unicorn into battle” as his first prompt, “because OBVIOUSLY.”  You can see what he got here on his tumbler.

I decided to see if the Midjourney art machine was up to the same challenge.  After several tries with the Beta –test renderer that weren’t very good, I tried the good ol’ V3 engine and finally got this image.  It almost looks like a Star Trek uniform. It almost looks like Wesley Crusher.  …And he almost has legs.  It’s wonkey and creepy but we like that, ‘cuz that’s the way AI art should be.  A few years from now when AI art is perfectly realistic, artists will attempt to re-create this wonky style just like Instagram filters today try to make your digital pictures look like old fashioned faded film prints.  Because realism is nice but interesting is better…

Generic Man

As you already know, my previous attempt to make the perfect social media avatar didn’t work out too well.  Facebook was the biggest problem because sometimes their avatars are really, really tiny and the “man with no face” concept didn’t read.  Also, shortly after I started using the side-view no-face avatar every single social media site changed their avatars from a square to a circle.  Twitter, facebook, instagram, artstation, flicker… Everywhere.  Aaaaarrrrrrgggggg!

OK, I needed something new, something simpler to understand and centered so it would look good in a circle.  Enter Generic Man:

Man ConcentratedI kept things as simple as possible, centered face, no color, plain background.  Getting the light right took time.  Usually I like to set my own lights but this time I tried lighting exclusively with an HDRI dome.  I tried many different light patterns until I got the glossy highlights and the deep set eye shadows just right.  I didn’t want the light to be too flat but I also didn’t want it to be too shadowy either. This particular light pattern worked the best.

Man Concentrated BTS light dome

I also had to spend quite some time working on the white porcelain “skin” material too, especially since the neck of the original model was a different material.  Finally I dialed in a slight asymmetrical facial expression just to give it a little something.

When I first rendered it out I kept the contrast very low.  I liked the way it emphasized the eyes but it didn’t read well online at smaller sizes so I upped the contrast in Lightroom.  This is the original render.

Man ConcentratedI’ve been using this avatar for several months now.  It seems to work well at all sizes, even really small.  It works in a square or a circle too.  On Halloween I made an alternate and posted it for a day on facebook.

Man FrightBHere’s a few screenshot examples on social media.  Facebook (so tiny!):

Man Concentrated facebookTwitter:

Man Concentrated twitter

Deviant Art:

Man Concentrated DA2

Tumblr:

Man Concentrated tumblrIt looks good in a square or circle, even very teeny-tiny on facebook.  I think this one is going to last me for quite awhile.

Man ConcentratedCreated in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom

Figures used:
HP Prototype YC-7 for Genesis 3 Male
iRadiance – Studio HDRIs for Iray