Tag Archives: face

Mister Zero

Mister ZeroMy eternal quest for the perfect CGI avatar continues.  I’ve grown tired of my current avatar artwork.  People think it’s a picture of me and I have to explain that it’s CGI.  I need something that doesn’t look human.  Perhaps something creepy…

What to do?

Mannequins and faceless people have always freaked me out ever since I was young.  I attribute that to this scene from Star Trek…

charliexhd487crop…and the Anything People on Sesame Street.

A freaky “no face” avatar would be cool and no one would think it was supposed to be me.  Perfect!

Building a Mannequin

I started with a faceless character model I had and I replaced the skin like surface with a different shader.  I experimented with many, many different surfaces trying to find something cool.

no face shader test 01I tried cloth, wood, metal, rock, plastic, glass, grunge, paint, rubber, wax, anything I could think of.

no face shader test 02I tried to avoid chrome because I had done that several times in the past but in the end I caved, because I really liked this particular dusty anodized aluminum surface.

no face 02 chrome headI posed the figure tipping his hat with a 1960s fedora.  I wanted him to be creepy and friendly at the same time.  A sloppy overcoat and loose necktie seemed to fit so I added that too.

no face 01 test 03 dome and sceneGive that man a hand

The fingers of the alien no-face character were creepy long, which looks OK but I like to make everything difficult so I decided to try and replace the hand with one that was human sized.

To do that I had to add another entire human sized figure and position the hand in the same place, grabbing the hat.  It took awhile but I got it into position.  Then I “turned off” (made invisible) the rest of that human character.  For the no-face character I turned off the hand.  The sleeve of the jacket was just long enough to hide the fact that the arm and hand didn’t meet exactly correctly.  Everything came together when I layered the same aluminum shader on the human hand.

hand shader tile 08 looks goodDramatic Light

The lighting was difficult because of the reflective metal on the face.  I ended up with a lot more spotlights than usual for a simple head shot just to get the reflections right.  There are seven spot lights on the character and one blue spot on the background, which is just a gray wall panel.

no face BTS lights After rendering it out I pumped up the color a little in Lightroom…

Mr Zero cc lightroom BTS…and uploaded the avatar to Facebook.

facebook avatar

Unfortunately I saw almost immediately that you couldn’t tell what the picture was at very small sizes.  It was the high contrast lighting, the same problem I had before on my first CGI avatar.  It looked fine at larger sizes but when it was super tiny the bright shine of the face looked like an unrecognizable white blob on a blue background.

Flat Light

I went back into DAZ Studio and tried to even out the lighting.  The best way was to set up a few more lights to fill in the dark spots.  I didn’t like it as much when I was done but I rendered it out anyway just to test it on facebook.  This is the “flat light” version.Mister Zero (flat light)It worked better at small sizes as you can see but still not as well as other avatars I’ve created.  Humans are programed to recognize faces easily, which is why facebook can make their avatars so small.  I’m asking people to recognize “no face” so I guess that’s more difficult.

facebook flat light avatar 02So it sort of works at the tiny sizes and doesn’t look as good as it could at larger sizes.  I guess that makes this avatar attempt a bit of a failure.  I still like it though, so I’m going to keep it for a time before I try again.  I can also upload the first version to other sites that don’t have such small avatars.  What do you think?

Mister ZeroCreated in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom

Figures used:
The Slim Man for Genesis 3 Male
Mec4d PBS Shaders vol.3 for Iray
Amazing Hat
Eldritch Seeker

Alien Avatar

Aien AvatarI started a facebook page for my artistic work several years ago.  Ever since then I’ve wondered how to separate what I post to my personal profile, which I keep essentially public, and what I post to my page.  After years I still haven’t figured it out.  The page is reserved for my work and general SciFi culture, but I also post that stuff to my personal profile too, so I end up cross sharing a lot which I hate.

It’s easy to get confused between the profiles so I make sure they at least have different avatars.  I created this one similar to my new personal avatar but with an alien.  I won’t know what to post where, but at least I’ll know who I am when I’m posting!

Eye Light

I had to light this differently from my personal avatar.  Usually I go for the control of spotlights but for this I needed something to reflect in the big black eyes.  I lit this image solely with a skydome that surrounded the entire scene.  Since that put too much light on the back panel, I then modified the surface and made it darker, so it would look similar to the original background.

Created in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom

Figures used:
Grey Alien for Genesis 3 Female

I Was Fluid, Like Water (close up)

I was fluid, like water (close up)I’m frustrated with my work.  In most of my previous CGI pieces I started out with an idea that should be dynamic but ended up with something less exciting.  Most of my ideas have become medium to long shots of characters just standing there.  If I was directing a movie, this is when I would punch in for a close up to capture more of the emotion.

As an experiment, I’ve taken a previous piece I Was Fluid, Like Water and created a close up of the face.  It looks like a cropping of the previous image but that’s not how I created it.  I went back into the 3D space, set another camera in the exact position, and composed a new shot with a longer focal length.  That allowed me to create a new 10K render and not lose any of the small details like the stitching on the jacket.

The hair is still a problem, maybe even more so in the close-up.  I fixed it up a little in Photoshop but it’s still kinky and unrealistic.  The overall style is on the “doll-like anime” side with fake eyebrows etc. so maybe the kinky hair is OK.  What do you think?  Which do you like better, the original long shot or the close up?

I was fluid, like water

Thinking Of You

Thinking of You

I went back to my first setup to try a long lens closeup.  I’m not really happy with the hair.  It’s a bit unrealistically kinky.  The shadow makes it worse, but that’s not what this shot is about.  The super exciting major point of this shot is the column in the background!  I actually set a light and adjusted it myself so you could see something back there!  Now I know how to set both cameras and lights!  Onward…

Make sure you click on the image to see it in the original 4K size.  The detail of these inexpensive models is stunning!