Tag Archives: genesis

Victoria 6 and 7 comparison

DAZ3D released a new model yesterday, Victoria 7.  It signals the beginning of a new generation of figures, Genesis 3.  Here’s a quick comparison of the new model to the old Victoria 6.

Victoria 6 and 7 comparisonFor this comparison I set V6 (on the left) with pose #4 from ‘Perfect 10’ Standing Poses for Genesis 2 Female and converted the mirror pose for V7 via the new Genesis 2 to Genesis 3 Pose Converter. It wasn’t 100 percent. I had to pull the right hand out of V7’s side and her left foot was in the floor a bit but other than that it was a close conversion. The V6 pose is unmodified except for the head turn.

Hongyu’s Bikini for V6 was auto fit to V7 and that too is a little off as you can see. Pyrit Hair for Genesis 2 Female is auto fit to V7 as well and that seems fine. (Note, the weirdness on V7’s left wrist isn’t a problem with the model, it’s the shadow of the bikini tie.)

V7’s expression is using the new Genesis 3 Female Expressions (100% happy and 10% excitement.) It looks good and there are lots of controls to play with. V7’s eyes were horribly cross-eyed however, maybe from the pose conversion? I don’t know. I had to work with pointing V7’s eyes quite a bit. I don’t think I got it resolved. Right now her eyes are pointed at an object in the sky and they look better but still a bit cross-eyed.

Figures posed in DAZ Studio 4.8.  I used the V6 Belle all (default skin) materials for V6 and the default all 3Delight materials for V7. Rendered in 3Delight with no postwork.

The Creation of ATOM (hands)

After Man destroys the planet Earth with nuclear weapons, God creates machine life to take his place.

The Creation of ATOM - handsIn light of the close up experiment I did last week, this one was a no-brainier.  Once again I didn’t just crop the original image.  I went back into the 3D space, set another camera in the exact position, and composed a new shot with a longer focal length.  That allowed me to create a new 10K render and also control the focus on the mountains in the background.

As I was color correcting this piece I noticed that you could see a reflection of God’s face in the machine-man’s middle finger.  Not sure what that means but it’s obviously important.

Created in DAZ Studio 4.8 beta
Rendered with 3Delight
Color Correction in Lightroom

Figures used:
bot Genesis
Lilith 6
Dry Mud Desert

The Creation of ATOM

The Creation of ATOM

Prints of this image are available on my Deviant Art page:
http://ericsusch.deviantart.com/art/The-Creation-of-ATOM-516835191

The Creation of ATOMAfter Man destroys the planet Earth with nuclear weapons, God creates machine life to take his place.

This CGI piece took me awhile. It’s based on the The Creation of Adam by Michelangelo, from the ceiling of the Sistine Chapel at the Vatican.  CAT and I were recently in Rome and were able to spend five minutes in the Sistine Chapel admiring all the artwork.  You couldn’t take any pictures of course, since the Japanese own the copyright.  (The Vatican is a strange place.)  So when we got back I decided to make my own creation imagery to hang on the wall.

I used this project to learn how to pose characters manually.  The poses were iconic and predetermined so I didn’t have to worry what was going to look good, just how to get the characters into position.  In the end It took some doing to get everything adjusted in three dimensions and looking correct for the camera.

Creación_de_Adám

I don’t think a man can actually lean back in the real world the way Adam does in the original, at least an android can’t.  I have several of the robot joints pushed way beyond their limit and still he isn’t really in the same position.  It’s close enough to get the idea though.  The posing process was long and tedious but ultimately rewarding.  I’m especially happy with the hands in the center.The Creation of ATOM - handsI had problems again with kinky hair.  The short style I chose was an older mesh and didn’t have the smoothing control I used in the last piece.  I then discovered that the smoothing controls can be added to any object by selecting it and accessing the DAZ Studio menu in the upper right of the scene tab.  Select Edit / Apply Smoothing Modifier and then the smoothing controls will appear in the object’s Parameters tab.  This fixed the kinks but I still had hair shadow trouble.  Some of the underlying shadows were ending abruptly probably because some of the hair was poking into the skull.  Adjusting the hair didn’t resolve the problem.

The Creation of ATOM - bad hair 03To fix the funky shadows I rendered the hair again without shadows.  I then layered this underneath the head and used a matte in Photoshop to erase only the parts of the hair where I wanted to remove the shadows.  This left the shadows at the edges and bottom of the hair but eliminated the distracting ones deep within.

The biggest problem I had was the horrible, horrible dress.  I purchased and tried several Greek/Roman toga-esque dresses which were similar to what God is wearing in the original piece.  I really liked a dress that had one long sleeve but unfortunately it covered the wrong arm and I couldn’t figure out how to flip it.  This next best alternative was nice looking but turned out to be a disaster.  It had a million shaping controls but I couldn’t get it to fit correctly without the mesh bunching, tearing, and dripping all along the chest.  It was the only dress I had that looked right so I grit my teeth and fixed it with the spot healing brush in Photoshop.  That kind of fix isn’t going to work when I get into animation.

The Creation of ATOM - bad dress 03I struggled with the background again too.  The original idea was a destroyed city like after an earthquake or a nuclear attack.  It was way too busy and difficult to separate the characters, especially the chrome of the android, from the background.  There was just too much detail in the rubble.

creation of ADAM BTS 04CAT suggested I try a desert background.  I wasn’t sure.  I didn’t want it to look like an unrelated background photo.  After I tried it I changed my mind because the background became a metaphor to me.  It suggests nuclear testing, or maybe a Mad Max type social collapse.  What do you think?

The Creation of ATOMCreated in DAZ Studio
Postwork (fixing hair and dress) in Photoshop
Color Correction in Lightroom

Figures used:
bot Genesis
Lilith 6
City Ruins: Vehicles
Dry Mud Desert

Prints of this image are available on my Deviant Art page:
http://ericsusch.deviantart.com/art/The-Creation-of-ATOM-516835191

The Space Between Us

Prints of this image are available on my Deviant Art page.The Space Between Us

I’ve started working on a few CGI images with multiple characters but this is the first one I’ve been able to finish.  Right now I have five or six projects that are stuck at various stages.  One thing I’ve realized is I’m having tremendous difficulty with backgrounds.  I’m consciously starting my scenes with character ideas first because I see that as the most important element in the image. I then end up trying eight or nine “sets” for the background and nothing seems to fit.  It’s easy to move entire sets in and out in virtual space and try different things but I guess my brain just doesn’t work that way since it’s not how you make movies in the real world.  All my creative experience starts with the location first, then the actors come in to block the scene, and finally the camera positions are locked down.  I think I’m going to have to change my workflow and do it the way I know.

the space between us BTS extI originally envisioned this scene as an exterior, but that didn’t work so I tried several interiors including this space bedroom complete with professional video tape rack.

the space between us BTS space bedroomI eventually settled on the interior of a shuttle type spaceship.

the space between us BTS vanguardYou may have noticed I originally had a different character for the boy.

the space between us BTS space bedroom2He was anime style but a bit too realistic for skinny toon/anime girl (Keiko 6.)  Modifying a straight up toon style boy character (Animated Shapes for G2M) with a different skin texture and bigger eyes created a figure more in line with the anime style of the girl.

I had that kinky hair problem that I’ve mentioned before.  You can see it here above the right eye.

kinky hair detail

I asked about it on a DAZ facebook group and there is a fix!  There’s a hidden control in the hair parameters called “smoothing iterations.”  Increase it a bit and the kinkiness goes away.  I found that you should only increase the smoothing just enough to solve the problem because higher numbers thin out the hair considerably making your character look like a post-apocalyptic radiation victim!  (…which, come to think of it, may be a hair style I need some day.)

the space between us BTS aux viewerWhile working on this piece I started using the new Aux viewport in DAZ Studio 4.7.  You can set it to continuously render so that, as you are working it will keep updating.  It sort of works.  My processors and fans were churning hard as it was trying to keep up with the changes.  It’s usable for lighting, only re-rendering the area of the picture effected when you move a light.  For moving models around the space it’s not as good.  The screen update gets slow and you end up waiting a lot.The Space Between Us

All in all I’m very happy with this piece.  It’s my first with two characters interacting in a two shot which is more like a movie and less like a character just standing there.

Prints of this image are available on my Deviant Art page:
http://ericsusch.deviantart.com/art/The-Space-Between-Us-513716053

This World is MINE!

Prints of this image are available on my Deviant Art page.This World is MINE!

In keeping with my goal of making my images look like stills from a motion picture, I set the camera on this piece low with a long lens.  If I were shooting this as a film that’s what I would do.  Unfortunately that makes the background environment flatten and, in this particular image, I think it makes it look like a layered composite over a still.  I spent a lot of time trying to adjust the depth of field and the camera angle to make it look “whole” but I think I was ultimately unsuccessful.  There may be several reasons for this but I think it may be partially psychological.  In a film this style is common and accepted without question, but here we know beforehand that the image is synthetic and therefore our eye is on the lookout for signs of fakery.

One thing I learned from my early experience with actual physical model making is that a shallow depth of field will make the model look small, regardless of how well it’s done.  You always need everything in focus to fool the eye and make it look bigger, otherwise the eye will notice other cues and the actual scale will be revealed.

I really don’t want to be limited in that way with my CGI work.  I need to find a way to use a shallow depth of field and make it look right, especially on medium and close shots.

Rendered in DAZ Studio
Color correction in Lightroom

Prints are available on my Deviant Art page.  Hang one on your wall today!

Love Is Not Enough

love is not enoughAdvanced lighting class!  A black suit against a dark background and forties film noir style glamor lighting on the face.  I’m now comfortable setting lights, well the spotlight at least, which is the most like a real Fresnel movie light.  Still not too sure about some of the other style lights available in the program.  I tried using a point light as a fill light and it was a disaster, very unrealistic looking.  I’m going to stick to spotlights for interior lighting.  Wish they had barn doors to make a quick slash on the wall.  I made a “flag” with a flattened solid primitive cube though and that worked.

The background is actually a scifi medical bay set with diagnostic beds and everything.  I spent hours trying different background lights but eventually settled on leaving it dark with only the computer monitors lit.  It just seems more mysterious that way.  It’s the same on a movie set.  If the lighting isn’t working you’re probably using too many lights.  Turn some off and see what it looks like.  Chances are it will be better.