Category Archives: CGI

Is Electronic Love to Blame?

Is Electronic Love to Blame?This piece was a marathon to create.  A perpetual artistic labor.  Unending.  Frustrating.  We had remodeled our kitchen and saved a space on the wall for an art piece, complete with it’s own special spotlight.  The kitchen had taken over a year to complete and this art piece had to live up to that.  It needed to be perfect.  Constantly second guessing my creative choices, it took me a year to finish this, sometimes setting it aside, then diving back in to see if I could perfect it.  Today I’m finally calling it done and I’m presenting it here hoping I haven’t completely strangled the emotional life out of it.

Some of the initial criteria:  It was designed as a large piece, three feet square, so it needed to be extremely detailed.  It had to match the modern aesthetic of our new kitchen. Colors needed to be white and gray with a blue accent.  It needed to be bright, not the dark moody work I usually gravitate towards.  I wanted two characters – an android and a cyborg – in love yet troubled, going through the same ups and downs we all do.  …And it needed to be good.  That was the most important criteria.  It needed to be good.

Cyborg loves Robot test render 14 ccThis is an in-progress test render from early on.  As you can see the original composition was wider.  The plan was to have the android’s right arm on her waist and she would be gently touching his metal fingers.

Cyborg loves Robot test render 15 ccWhat to wear and what hair?  I obsessed over endless choices.

Cyborg loves Robot test render 23 misumi skin ccI tried many skin textures for the girl.  I wanted to get the softness just right so it would contrast nicely with the hard metal of the android.

Cyborg loves Robot test render 26 lyflannery skin ccMaybe she should be an alien?  Blue is the accent color so it makes sense.  OK, maybe it’s too dark…

Cyborg loves Robot test render 39 ccAngry robot face changed to gentle face.  I needed to get some humanity in this android.

Cyborg loves Robot test render 46 fitness 50I eventually decided the girl needed bare shoulders to clearly see the cybernetic arm connection.  I wanted it to be clear that she was human and only her arm was mechanical.  This is also the reason I decided to ditch the idea of “space girl” type clothing which tends to be aggressive and hard.  She needed to be soft, the soft spot between the hard metal of her arm and the android.

Is Electronic Love to Blame 12 04 cam 05 ccI finally decided to go with this “cold shoulder” dress.  When I was working to make it blue, I changed the original cloth to a knit fabric because my wife CAT is a knitter.  That just made sense to me.

Is Electronic Love to Blame 14 00Eventually I realized that I had set the camera too far away, and moved in closer.  This always happens.  It’s always better after I move in.  It’s just part of my process I guess.

Adjusting for the new composition, I tried moving the robots right hand up to her shoulder.  It ended up too creepy though.  Trying to get the sharp metal fingers to show some sensitivity was proving difficult.  It also fouled up the clean skin / machine connection I wanted for her cybernetic arm.  I eventually moved the android’s right hand behind her back out of sight and concentrated on getting the left hand in the correct position.  It took me three tries to get the left arm to look relaxed and gentle.

Cyborg loves Robot BTS skin and machineI also spent a tremendous amount of time trying to get the android fingers positioned just right so that they didn’t look like they were gouging the girl’s arm, yet at the same time, catching the light in a nice way.  Skin against machine was becoming a major theme apparently.  Same with the cybernetic fingers and her lips.  I actually moved the camera and lengthened the girl’s neck at one point so you could see more of her mouth.

Is Electronic Love to Blame 23 00 cam 17 lower arms and neck movedThen, of course I second guessed myself and pulled the shot back to re-visit the original concept of the hand around the waist.  Worked on that for awhile but thankfully came to my senses.  Maybe I’ll revisit this wider shot if I do a different version with a vertical aspect ratio.

Cyborg loves Robot BTS camera setup 03I only needed three lights to illuminate the scene.  A key from the front doing most of the work.  A hair light from the top that was also doubling as a fill light.  And a spot on the gray background plane.  I created another tiny plane just out of frame above the android to cut down the reflection on his white bald head.

Cyborg loves Robot BTS renderingThe final Iray render took about two hours at 10800 x 10800 resolution.  I was surprised.  That’s very fast.  I’ve had renders at this resolution go ten hours or more.  I’m guessing the plain background and the overall brightness of the scene helped.

Cyborg loves Robot BTS robot cuColor correcting in Lightroom I tried to bring out the hardness of the machine and the softness of the skin.

Cyborg loves Robot BTS eye cc 04 finalI lightened up the girl’s eyes and obsessed over everything for quite some time.  Overall I brightened everything up and made it punch as much as possible.

Is Electronic Love to Blame 33 06 normal map 1.0While color correcting I noticed a bizarre reflection coming off one of the poorly formed low-rez “screws” on the cybernetic arm.  It had something to do with the normal map which wasn’t doing much on this surface.  The screws were created with the displacement map.  Not sure what was going on.

Cyborg loves Robot BTS screw reflection fixAnyway, I couldn’t figure out how to fix it in DAZ Studio without changing the character of the rest of the arm surface so I just used the spot remover in lightroom.

Is Electronic Love to Blame?So what do you think?  Did I over think it and create something stilted?  Or did I continually refine it and make it great?  I can’t tell anymore.

Next step: print it and see what it looks like on the wall…

Created in DAZ Studio 4.12
Rendered with Iray
Color Correction in Lightroom

Despair

 

DespairAfter George Floyd was killed and a week of protesting around the world, this was how I felt. I created a TikTok video where the camera cranes down from a fire escape and eventually tilts up on this character.  You can see the video here: Despair on TikTok

After a bit of re-adjusting in DAZ Studio I came up with this high rez still version of the final frame.  I rendered it at 10000 x 7500 pixels so I could print it out big and hang it on the wall.

Shadow areas take a long time to render in Iray, especially if the canvas is large.  With two Titan RTX graphic cards continuously screaming at 79 degrees Celsius, this image took fourteen hours to render.  Not the longest render I’ve ever done (that would be 48 hours) but still a good exercise for my new computer workstation.

0050 despair BTS daz render2Color correction in lightroom was relatively simple, essentially just brightening up everything so it pops and so all the shadow areas don’t print out too dark.

0050 despair BTS lightroomCreated in DAZ Studio 4.12
Rendered with Iray
Color Correction in Lightroom

Alien in the Elevator

Alien in the ElevatorWhat is outside the door when it opens?  This is the question I ask myself everyday now.  Some alien organism hitchhiking on a friend?  Wear a mask!

For this piece I went back to one of my TikTok animations, set up another camera with a square aspect ratio, and exported a high rez still.

0040 alien in the elevator BTS 00 lightroomThe color correction in lightroom made it pop quite nicely.

Created in DAZ Studio 4.12
Rendered with Iray
Color Correction in Lightroom

I Reveal My Innermost Self

While I was working on a previous art piece called Quirky Girl, I stumbled through a wormhole and accidentally created this:

I Reveal My Innermost SelfI stopped everything and rendered it out immediately!  Enjoy!

I Reveal My Innermost Self

Created in DAZ Studio 4.11
Rendered with Iray
Color Correction in Lightroom

Figures used:
HPFK Lenora for Star 2.0 and Aiko 7
System 50 for G3F
Classic Bob Hair for G3+8F

Quirky Girl

This piece started off as a study of volumetric light.  I wanted to practice creating an atmosphere in a large open space.  I was also determined to make some art with a male figure instead of always using females.  I ended up doing none of that!  Hurtling down the creative path I diverged several times and ended up with an extreme close up of a toon anime girl. That’s the way it goes sometimes.

Quirky GirlThe base shape is a toon doll like character that was designed to be goth with lots of “broken china doll” features.

Quirky Girl BTS LenoraI tried some of the “broken” materials as well as the gothic makeup on the character but eventually moved on to other materials from elsewhere.  One of those experiments lead to a happy accident and created a bizarre horrifying variation which ultimately became a completely new piece of art.  …But that’s a post for another day.

Quirky GirlFor this piece I eventually layered a more human material across the mesh and found these interesting eyes that look like they were made of brush bristles.  They appeared realistic and fake at the same time.  I wanted those eyes to be the focus.

Quirky Girl BTS setupI set up a simple layout with the camera close on the face and only one light on the character.  I spent a lot of time working on the quirky expression because I knew that would be where the emotion came from.

Quirky Girl BTS DOFEven though the shot is essentially flat, I set up a limited depth of field on the camera anyway.  The effect is subtle – the hair in the back, the neck, and the ears are a little soft – but I think it gives it a little something.

Quirky Girl BTS ccColor correction in lightroom was fairly straightforward.  I bumped up the saturation of the blue channel to bring out the eyes.  Simple.

Quirky GirlQuirky Girl

Created in DAZ Studio 4.11
Rendered with Iray
Color Correction in Lightroom

Figures used:
HPFK Lenora for Star 2.0 and Aiko 7
Tamara Character and Hair for G3F
Classic Bob Hair for G3+8F

Science Remembers

It’s the future and everyone is bald (of course.)  Heads are bigger because brains are smarter and dreams are infinite.  This is a simple portrait from the day after tomorrow.

Science RemembersA girl, a camera, and a wall were all I needed to create this piece.  …and lights.  I needed lights too.

Science Remembers BTS cameraI threw a blue/green spot on the back wall to match her costume and eyes.  The limited color pallet made her face pop.

Science RemembersAt one point I tried changing the background and put her on the bridge of a spaceship but it ended up too busy so I scrapped it.

Science Remembers BTS ccAll it needed was minor color correction in lightroom.  Not much at all.  The final is essentially what was rendered out of DAZ studio.

What do you think?  Is this our future?

Science RemembersScience Remembers

Created in DAZ Studio 4.11
Rendered with Iray
Color Correction in Lightroom

Figures used:
Brenna for Ophelia 7
Sci-Fi Lieutenant Outfit for G3F
Wicked Fantasy Morphs for G3F

 

 

Generic Man

As you already know, my previous attempt to make the perfect social media avatar didn’t work out too well.  Facebook was the biggest problem because sometimes their avatars are really, really tiny and the “man with no face” concept didn’t read.  Also, shortly after I started using the side-view no-face avatar every single social media site changed their avatars from a square to a circle.  Twitter, facebook, instagram, artstation, flicker… Everywhere.  Aaaaarrrrrrgggggg!

OK, I needed something new, something simpler to understand and centered so it would look good in a circle.  Enter Generic Man:

Man ConcentratedI kept things as simple as possible, centered face, no color, plain background.  Getting the light right took time.  Usually I like to set my own lights but this time I tried lighting exclusively with an HDRI dome.  I tried many different light patterns until I got the glossy highlights and the deep set eye shadows just right.  I didn’t want the light to be too flat but I also didn’t want it to be too shadowy either. This particular light pattern worked the best.

Man Concentrated BTS light dome

I also had to spend quite some time working on the white porcelain “skin” material too, especially since the neck of the original model was a different material.  Finally I dialed in a slight asymmetrical facial expression just to give it a little something.

When I first rendered it out I kept the contrast very low.  I liked the way it emphasized the eyes but it didn’t read well online at smaller sizes so I upped the contrast in Lightroom.  This is the original render.

Man ConcentratedI’ve been using this avatar for several months now.  It seems to work well at all sizes, even really small.  It works in a square or a circle too.  On Halloween I made an alternate and posted it for a day on facebook.

Man FrightBHere’s a few screenshot examples on social media.  Facebook (so tiny!):

Man Concentrated facebookTwitter:

Man Concentrated twitter

Deviant Art:

Man Concentrated DA2

Tumblr:

Man Concentrated tumblrIt looks good in a square or circle, even very teeny-tiny on facebook.  I think this one is going to last me for quite awhile.

Man ConcentratedCreated in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom

Figures used:
HP Prototype YC-7 for Genesis 3 Male
iRadiance – Studio HDRIs for Iray

Mister Zero

Mister ZeroMy eternal quest for the perfect CGI avatar continues.  I’ve grown tired of my current avatar artwork.  People think it’s a picture of me and I have to explain that it’s CGI.  I need something that doesn’t look human.  Perhaps something creepy…

What to do?

Mannequins and faceless people have always freaked me out ever since I was young.  I attribute that to this scene from Star Trek…

charliexhd487crop…and the Anything People on Sesame Street.

A freaky “no face” avatar would be cool and no one would think it was supposed to be me.  Perfect!

Building a Mannequin

I started with a faceless character model I had and I replaced the skin like surface with a different shader.  I experimented with many, many different surfaces trying to find something cool.

no face shader test 01I tried cloth, wood, metal, rock, plastic, glass, grunge, paint, rubber, wax, anything I could think of.

no face shader test 02I tried to avoid chrome because I had done that several times in the past but in the end I caved, because I really liked this particular dusty anodized aluminum surface.

no face 02 chrome headI posed the figure tipping his hat with a 1960s fedora.  I wanted him to be creepy and friendly at the same time.  A sloppy overcoat and loose necktie seemed to fit so I added that too.

no face 01 test 03 dome and sceneGive that man a hand

The fingers of the alien no-face character were creepy long, which looks OK but I like to make everything difficult so I decided to try and replace the hand with one that was human sized.

To do that I had to add another entire human sized figure and position the hand in the same place, grabbing the hat.  It took awhile but I got it into position.  Then I “turned off” (made invisible) the rest of that human character.  For the no-face character I turned off the hand.  The sleeve of the jacket was just long enough to hide the fact that the arm and hand didn’t meet exactly correctly.  Everything came together when I layered the same aluminum shader on the human hand.

hand shader tile 08 looks goodDramatic Light

The lighting was difficult because of the reflective metal on the face.  I ended up with a lot more spotlights than usual for a simple head shot just to get the reflections right.  There are seven spot lights on the character and one blue spot on the background, which is just a gray wall panel.

no face BTS lights After rendering it out I pumped up the color a little in Lightroom…

Mr Zero cc lightroom BTS…and uploaded the avatar to Facebook.

facebook avatar

Unfortunately I saw almost immediately that you couldn’t tell what the picture was at very small sizes.  It was the high contrast lighting, the same problem I had before on my first CGI avatar.  It looked fine at larger sizes but when it was super tiny the bright shine of the face looked like an unrecognizable white blob on a blue background.

Flat Light

I went back into DAZ Studio and tried to even out the lighting.  The best way was to set up a few more lights to fill in the dark spots.  I didn’t like it as much when I was done but I rendered it out anyway just to test it on facebook.  This is the “flat light” version.Mister Zero (flat light)It worked better at small sizes as you can see but still not as well as other avatars I’ve created.  Humans are programed to recognize faces easily, which is why facebook can make their avatars so small.  I’m asking people to recognize “no face” so I guess that’s more difficult.

facebook flat light avatar 02So it sort of works at the tiny sizes and doesn’t look as good as it could at larger sizes.  I guess that makes this avatar attempt a bit of a failure.  I still like it though, so I’m going to keep it for a time before I try again.  I can also upload the first version to other sites that don’t have such small avatars.  What do you think?

Mister ZeroCreated in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom

Figures used:
The Slim Man for Genesis 3 Male
Mec4d PBS Shaders vol.3 for Iray
Amazing Hat
Eldritch Seeker

Set the Controls for the Heart of the Sun

Set the Controls for the Heart of the SunI’ve been wanting to do an abstract piece for some time.  I love the way this came out.  I’ll definitely be doing more art like this in the future.

Set the Controls for the Heart of the Sun BTS wireframeThere’s not much to say about this piece. It’s pretty straight forward.  The light is from the HDMI which is essentially a gradient with a bright spot that becomes the “sun.”  The gradient did create a very slight banding across the sky and I had to bring the piece into photoshop to add some noise to try and smooth it out.  That was the only postwork I did in Photoshop.  You can still see the banding a bit but it’s much better than it was.  You can see the grain actual size behind the mountain in the color correction image if you click to embiggen it.

Set the Controls for the Heart of the Sun BTS ccI tried to make the ground look like ice by playing with the Metallic Flakes Weight setting in the Surfaces tab.  All in all I’m very happy with this one.

Created in DAZ Studio 4.9
Rendered with Iray
Minor post in Photoshop
Color Correction in Lightroom

Figures used:
Blank Boi
Planet X-3
Mec4d PBS Shaders vol.2 for Iray
Wireframe and Hologram Shaders

 

Don’t Dream It, Be It

Don't Dream It, Be ItThis piece started out as a test for some new models that I purchased but I liked the way it looked so I finished it into something a bit more than a test.  Unfortunately it ended up as a character just standing there, which I try to avoid.  I like more of a story, more action, but this is what it is.  I do like the curve of the ship in the background.  I suppose that’s something.

Star Slayer in SciFi corridor A 01 cam02 aiko 00This is an early version with different hair and environment.  You can also see that the stomach panal on the suit is a lighter color.  In the final composition I thought it distracted from the face so I darkened the texture map so that it was closer to the rest of the suit.

Star Slayer in SciFi corridor A 01 cam02 aiko 06I eventually decided she was a pilot so I put her in a hanger bay with a shuttle.  I spent a tremendous amount of time going back and forth deciding if the shuttle doors should be open or closed.  I even thought of putting another character inside the ship at one point but I wasn’t able to made that work.

Don't Dream It, Be It BTS wireI don’t have much to say about this wire frame screen shot other than it looks cool!

Don't Dream It, Be It BTS ccI think I left the bottom too dark when I initially did the color correction.  I went back later and brightened it up a bit.  The original render is 8000×8000 and the light on the skin looks fabulous at native resolution.  Very pleased with how the face came out.  (click to embiggen)

Don't Dream It, Be ItCreated in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom

Figures used:
Aiko 7
StarSlayer outfit for G3F
Shuttlestar
Sci-Fi Hanger A