Tag Archives: blue

Robotic Romance – A Colossal Story of Forbidden Affection

This is another image where I tried to get something in the style of a 1930s SciFi pulp magazine cover.  It looks like the 30s especially with the orange background, but I think the robot looks more 70s.  I like it anyway…

#Art I made with #Midjourney #AI

We Are the Dreamers of the Dream

Building the Metaverse to match the real world.

I made this CGI image about a year ago when the Metaverse was the shiny new tech thing.  Most people probably won’t get what it’s about so I’ll explain it, even though David Lynch would probably scold me for doing that.

The grey and chrome sphere are tools that special effects artists use to match 3D computer graphics to real world photography.  If you are shooting a film for example, and part of the scene will be CGI, you shoot a few extra feet of the environment with someone holding a grey and chrome sphere.  The chrome sphere reflects the entire environment and that reflected image can be “unwrapped” and placed as a dome over the CGI so the same light and colors shine on the computer generated elements as in the real scene.  (The chrome ball is actually an old fashioned “poor man’s” way of doing this.  There are 360 degree cameras now that can actually just take a picture of the entire environment right on the set.)

The grey sphere shows the quality of light shining on a specific place in the shot.

This image is about building a computer generated Metaverse that people can walk around in, just like real life.  It’s the dream of constructing a Metaverse as well as the Metaverse as a dreamscape… the birth of a new alternate world.

OK, enough of that…

The main difficulty I had in creating this image stems from the fact that the reflection in the chrome ball is actually the real reflection of the CGI environment.  It’s not a composite.  The mountains actually go all the way around the environment.  The grid floor goes out in all directions.  The “planet” and the “sun” seen in the ball are on the HRDI dome over the scene that is creating the ambient light.  The dome had to be lined up so the “planet” reflected in the sphere correctly.  The mountains had to be rotated in such a way that the peaks behind her and the ones in the chrome ball both looked good.  The main light in the scene is the keylight on the character which can be seen in the chrome sphere as a bright rectangle in the upper left of the sphere.  I could have removed that in post but I left it in because that’s the point.

The metaverse was supposed to be the future of everything.  Facebook even changed their name to Meta.  Now AI is the new thing.  Will the metaverse be created?  Will AI create the metaverse for us?  Who knows…

Created in DAZ Studio 4.20
Rendered with Iray
Color Correction in Capture One

Invasion!

It’s been some time since I’ve posted any of my 3D creations.  This is actually something I started several years ago but never finished.  I had trouble with the lighting but it all came together recently when I decided to make it a night invasion.

Created in DAZ Studio 4.21
Rendered with Iray
Color Correction in Capture One

Wesley Crusher riding a unicorn into battle

Wesley Crusher riding a unicorn into battleThis one is just for fun.

Last month actor and writer Wil Wheaton who played Wesley Crusher on Star Trek: the Next Generation, got a rare Dall-E invite, and used “Wesley Crusher riding a unicorn into battle” as his first prompt, “because OBVIOUSLY.”  You can see what he got here on his tumbler.

I decided to see if the Midjourney art machine was up to the same challenge.  After several tries with the Beta –test renderer that weren’t very good, I tried the good ol’ V3 engine and finally got this image.  It almost looks like a Star Trek uniform. It almost looks like Wesley Crusher.  …And he almost has legs.  It’s wonkey and creepy but we like that, ‘cuz that’s the way AI art should be.  A few years from now when AI art is perfectly realistic, artists will attempt to re-create this wonky style just like Instagram filters today try to make your digital pictures look like old fashioned faded film prints.  Because realism is nice but interesting is better…

Midjourney “thinks” and creates a portrait of a cyborg with an electronic brain

Watch as Midjourney “thinks” and creates a portrait of a cyborg with an electronic brain.

EricSusch_portrait_photo_of_a_cyborg_with_electronic_brain_and__8541faa7-7d06-4d58-831d-7a269f35beaf#Art I made with #Midjourney #AI

 

Is Electronic Love to Blame?

Is Electronic Love to Blame?This piece was a marathon to create.  A perpetual artistic labor.  Unending.  Frustrating.  We had remodeled our kitchen and saved a space on the wall for an art piece, complete with it’s own special spotlight.  The kitchen had taken over a year to complete and this art piece had to live up to that.  It needed to be perfect.  Constantly second guessing my creative choices, it took me a year to finish this, sometimes setting it aside, then diving back in to see if I could perfect it.  Today I’m finally calling it done and I’m presenting it here hoping I haven’t completely strangled the emotional life out of it.

Some of the initial criteria:  It was designed as a large piece, three feet square, so it needed to be extremely detailed.  It had to match the modern aesthetic of our new kitchen. Colors needed to be white and gray with a blue accent.  It needed to be bright, not the dark moody work I usually gravitate towards.  I wanted two characters – an android and a cyborg – in love yet troubled, going through the same ups and downs we all do.  …And it needed to be good.  That was the most important criteria.  It needed to be good.

Cyborg loves Robot test render 14 ccThis is an in-progress test render from early on.  As you can see the original composition was wider.  The plan was to have the android’s right arm on her waist and she would be gently touching his metal fingers.

Cyborg loves Robot test render 15 ccWhat to wear and what hair?  I obsessed over endless choices.

Cyborg loves Robot test render 23 misumi skin ccI tried many skin textures for the girl.  I wanted to get the softness just right so it would contrast nicely with the hard metal of the android.

Cyborg loves Robot test render 26 lyflannery skin ccMaybe she should be an alien?  Blue is the accent color so it makes sense.  OK, maybe it’s too dark…

Cyborg loves Robot test render 39 ccAngry robot face changed to gentle face.  I needed to get some humanity in this android.

Cyborg loves Robot test render 46 fitness 50I eventually decided the girl needed bare shoulders to clearly see the cybernetic arm connection.  I wanted it to be clear that she was human and only her arm was mechanical.  This is also the reason I decided to ditch the idea of “space girl” type clothing which tends to be aggressive and hard.  She needed to be soft, the soft spot between the hard metal of her arm and the android.

Is Electronic Love to Blame 12 04 cam 05 ccI finally decided to go with this “cold shoulder” dress.  When I was working to make it blue, I changed the original cloth to a knit fabric because my wife CAT is a knitter.  That just made sense to me.

Is Electronic Love to Blame 14 00Eventually I realized that I had set the camera too far away, and moved in closer.  This always happens.  It’s always better after I move in.  It’s just part of my process I guess.

Adjusting for the new composition, I tried moving the robots right hand up to her shoulder.  It ended up too creepy though.  Trying to get the sharp metal fingers to show some sensitivity was proving difficult.  It also fouled up the clean skin / machine connection I wanted for her cybernetic arm.  I eventually moved the android’s right hand behind her back out of sight and concentrated on getting the left hand in the correct position.  It took me three tries to get the left arm to look relaxed and gentle.

Cyborg loves Robot BTS skin and machineI also spent a tremendous amount of time trying to get the android fingers positioned just right so that they didn’t look like they were gouging the girl’s arm, yet at the same time, catching the light in a nice way.  Skin against machine was becoming a major theme apparently.  Same with the cybernetic fingers and her lips.  I actually moved the camera and lengthened the girl’s neck at one point so you could see more of her mouth.

Is Electronic Love to Blame 23 00 cam 17 lower arms and neck movedThen, of course I second guessed myself and pulled the shot back to re-visit the original concept of the hand around the waist.  Worked on that for awhile but thankfully came to my senses.  Maybe I’ll revisit this wider shot if I do a different version with a vertical aspect ratio.

Cyborg loves Robot BTS camera setup 03I only needed three lights to illuminate the scene.  A key from the front doing most of the work.  A hair light from the top that was also doubling as a fill light.  And a spot on the gray background plane.  I created another tiny plane just out of frame above the android to cut down the reflection on his white bald head.

Cyborg loves Robot BTS renderingThe final Iray render took about two hours at 10800 x 10800 resolution.  I was surprised.  That’s very fast.  I’ve had renders at this resolution go ten hours or more.  I’m guessing the plain background and the overall brightness of the scene helped.

Cyborg loves Robot BTS robot cuColor correcting in Lightroom I tried to bring out the hardness of the machine and the softness of the skin.

Cyborg loves Robot BTS eye cc 04 finalI lightened up the girl’s eyes and obsessed over everything for quite some time.  Overall I brightened everything up and made it punch as much as possible.

Is Electronic Love to Blame 33 06 normal map 1.0While color correcting I noticed a bizarre reflection coming off one of the poorly formed low-rez “screws” on the cybernetic arm.  It had something to do with the normal map which wasn’t doing much on this surface.  The screws were created with the displacement map.  Not sure what was going on.

Cyborg loves Robot BTS screw reflection fixAnyway, I couldn’t figure out how to fix it in DAZ Studio without changing the character of the rest of the arm surface so I just used the spot remover in lightroom.

Is Electronic Love to Blame?So what do you think?  Did I over think it and create something stilted?  Or did I continually refine it and make it great?  I can’t tell anymore.

Next step: print it and see what it looks like on the wall…

Created in DAZ Studio 4.12
Rendered with Iray
Color Correction in Lightroom