Tag Archives: white

Is Electronic Love to Blame?

Is Electronic Love to Blame?This piece was a marathon to create.  A perpetual artistic labor.  Unending.  Frustrating.  We had remodeled our kitchen and saved a space on the wall for an art piece, complete with it’s own special spotlight.  The kitchen had taken over a year to complete and this art piece had to live up to that.  It needed to be perfect.  Constantly second guessing my creative choices, it took me a year to finish this, sometimes setting it aside, then diving back in to see if I could perfect it.  Today I’m finally calling it done and I’m presenting it here hoping I haven’t completely strangled the emotional life out of it.

Some of the initial criteria:  It was designed as a large piece, three feet square, so it needed to be extremely detailed.  It had to match the modern aesthetic of our new kitchen. Colors needed to be white and gray with a blue accent.  It needed to be bright, not the dark moody work I usually gravitate towards.  I wanted two characters – an android and a cyborg – in love yet troubled, going through the same ups and downs we all do.  …And it needed to be good.  That was the most important criteria.  It needed to be good.

Cyborg loves Robot test render 14 ccThis is an in-progress test render from early on.  As you can see the original composition was wider.  The plan was to have the android’s right arm on her waist and she would be gently touching his metal fingers.

Cyborg loves Robot test render 15 ccWhat to wear and what hair?  I obsessed over endless choices.

Cyborg loves Robot test render 23 misumi skin ccI tried many skin textures for the girl.  I wanted to get the softness just right so it would contrast nicely with the hard metal of the android.

Cyborg loves Robot test render 26 lyflannery skin ccMaybe she should be an alien?  Blue is the accent color so it makes sense.  OK, maybe it’s too dark…

Cyborg loves Robot test render 39 ccAngry robot face changed to gentle face.  I needed to get some humanity in this android.

Cyborg loves Robot test render 46 fitness 50I eventually decided the girl needed bare shoulders to clearly see the cybernetic arm connection.  I wanted it to be clear that she was human and only her arm was mechanical.  This is also the reason I decided to ditch the idea of “space girl” type clothing which tends to be aggressive and hard.  She needed to be soft, the soft spot between the hard metal of her arm and the android.

Is Electronic Love to Blame 12 04 cam 05 ccI finally decided to go with this “cold shoulder” dress.  When I was working to make it blue, I changed the original cloth to a knit fabric because my wife CAT is a knitter.  That just made sense to me.

Is Electronic Love to Blame 14 00Eventually I realized that I had set the camera too far away, and moved in closer.  This always happens.  It’s always better after I move in.  It’s just part of my process I guess.

Adjusting for the new composition, I tried moving the robots right hand up to her shoulder.  It ended up too creepy though.  Trying to get the sharp metal fingers to show some sensitivity was proving difficult.  It also fouled up the clean skin / machine connection I wanted for her cybernetic arm.  I eventually moved the android’s right hand behind her back out of sight and concentrated on getting the left hand in the correct position.  It took me three tries to get the left arm to look relaxed and gentle.

Cyborg loves Robot BTS skin and machineI also spent a tremendous amount of time trying to get the android fingers positioned just right so that they didn’t look like they were gouging the girl’s arm, yet at the same time, catching the light in a nice way.  Skin against machine was becoming a major theme apparently.  Same with the cybernetic fingers and her lips.  I actually moved the camera and lengthened the girl’s neck at one point so you could see more of her mouth.

Is Electronic Love to Blame 23 00 cam 17 lower arms and neck movedThen, of course I second guessed myself and pulled the shot back to re-visit the original concept of the hand around the waist.  Worked on that for awhile but thankfully came to my senses.  Maybe I’ll revisit this wider shot if I do a different version with a vertical aspect ratio.

Cyborg loves Robot BTS camera setup 03I only needed three lights to illuminate the scene.  A key from the front doing most of the work.  A hair light from the top that was also doubling as a fill light.  And a spot on the gray background plane.  I created another tiny plane just out of frame above the android to cut down the reflection on his white bald head.

Cyborg loves Robot BTS renderingThe final Iray render took about two hours at 10800 x 10800 resolution.  I was surprised.  That’s very fast.  I’ve had renders at this resolution go ten hours or more.  I’m guessing the plain background and the overall brightness of the scene helped.

Cyborg loves Robot BTS robot cuColor correcting in Lightroom I tried to bring out the hardness of the machine and the softness of the skin.

Cyborg loves Robot BTS eye cc 04 finalI lightened up the girl’s eyes and obsessed over everything for quite some time.  Overall I brightened everything up and made it punch as much as possible.

Is Electronic Love to Blame 33 06 normal map 1.0While color correcting I noticed a bizarre reflection coming off one of the poorly formed low-rez “screws” on the cybernetic arm.  It had something to do with the normal map which wasn’t doing much on this surface.  The screws were created with the displacement map.  Not sure what was going on.

Cyborg loves Robot BTS screw reflection fixAnyway, I couldn’t figure out how to fix it in DAZ Studio without changing the character of the rest of the arm surface so I just used the spot remover in lightroom.

Is Electronic Love to Blame?So what do you think?  Did I over think it and create something stilted?  Or did I continually refine it and make it great?  I can’t tell anymore.

Next step: print it and see what it looks like on the wall…

Created in DAZ Studio 4.12
Rendered with Iray
Color Correction in Lightroom

I Reveal My Innermost Self

While I was working on a previous art piece called Quirky Girl, I stumbled through a wormhole and accidentally created this:

I Reveal My Innermost SelfI stopped everything and rendered it out immediately!  Enjoy!

I Reveal My Innermost Self

Created in DAZ Studio 4.11
Rendered with Iray
Color Correction in Lightroom

Figures used:
HPFK Lenora for Star 2.0 and Aiko 7
System 50 for G3F
Classic Bob Hair for G3+8F

Generic Man

As you already know, my previous attempt to make the perfect social media avatar didn’t work out too well.  Facebook was the biggest problem because sometimes their avatars are really, really tiny and the “man with no face” concept didn’t read.  Also, shortly after I started using the side-view no-face avatar every single social media site changed their avatars from a square to a circle.  Twitter, facebook, instagram, artstation, flicker… Everywhere.  Aaaaarrrrrrgggggg!

OK, I needed something new, something simpler to understand and centered so it would look good in a circle.  Enter Generic Man:

Man ConcentratedI kept things as simple as possible, centered face, no color, plain background.  Getting the light right took time.  Usually I like to set my own lights but this time I tried lighting exclusively with an HDRI dome.  I tried many different light patterns until I got the glossy highlights and the deep set eye shadows just right.  I didn’t want the light to be too flat but I also didn’t want it to be too shadowy either. This particular light pattern worked the best.

Man Concentrated BTS light dome

I also had to spend quite some time working on the white porcelain “skin” material too, especially since the neck of the original model was a different material.  Finally I dialed in a slight asymmetrical facial expression just to give it a little something.

When I first rendered it out I kept the contrast very low.  I liked the way it emphasized the eyes but it didn’t read well online at smaller sizes so I upped the contrast in Lightroom.  This is the original render.

Man ConcentratedI’ve been using this avatar for several months now.  It seems to work well at all sizes, even really small.  It works in a square or a circle too.  On Halloween I made an alternate and posted it for a day on facebook.

Man FrightBHere’s a few screenshot examples on social media.  Facebook (so tiny!):

Man Concentrated facebookTwitter:

Man Concentrated twitter

Deviant Art:

Man Concentrated DA2

Tumblr:

Man Concentrated tumblrIt looks good in a square or circle, even very teeny-tiny on facebook.  I think this one is going to last me for quite awhile.

Man ConcentratedCreated in DAZ Studio 4.9
Rendered with Iray
Color Correction in Lightroom

Figures used:
HP Prototype YC-7 for Genesis 3 Male
iRadiance – Studio HDRIs for Iray

Trembling on the Brink of Infinity

Trapped in a space time loop with no escape.Most of my work is dark, film-noir like with tiny spotlights in a black void.  It was time for something different.  I wanted something bright with lots of negative space, hard graphic lines, and very little color.  Something that looked like Space:1999, or THX-1138, or any other SciFi that has a number in it.  (2001: A Space Odyssey?)

A line in the egg

Creating this piece was pretty straightforward.  The only trouble I had technically was a strange shadow line on the egg ship.  The front of the ship was significantly darker even though that’s where the light was coming from.

trembling on the brink of infinity BTS 2eggsI finally realized the line was a reflection of the edge of the huge white background.  The environment was simply two planes.

trembling on the brink of infinity BTS gridI had to put a huge side and top on it to solve the reflection problem.

trembling on the brink of infinity BTS worldIt probably would have been easier to create a white dome over the whole scene but I was worried the horizon would be curved and ruin the grid line effect.

My constant conundrum

When I’m building a scene I usually drop cameras here and there when I find a new perspective that looks good.  It’s the filmmaker in me I guess, shooting from multiple angles.  When I’m finished setting the scene and lighting it’s always hard for me to decide which angle is best.  My original perspective for this piece was a full body wide shot that featured the expanse of the void.

I finally settled on the medium shot because it was easier to see she was crying and I think it conveys more emotion from the character.  Of course I also came up with this crazy extreme close-up which I totally love.

It was a difficult for me to pick only one.  Which is your favorite?  Wide, medium, or close?

Prints are available on my Deviant Art profile.  CLICK HERE

Created in DAZ Studio 4.8
Rendered with 3Delight
Color Correction in Lightroom

Models used (from DAZ3D.com):
Teen Josie 6
Letizia for Lilith 6
Awesome Fantasy Eyes
Stalker Girl Hair
Sci-Fi Body Suit SF-001
Actual Tears
Nomad Module 2