Tag Archives: art

Love Is Not Enough

love is not enoughAdvanced lighting class!  A black suit against a dark background and forties film noir style glamor lighting on the face.  I’m now comfortable setting lights, well the spotlight at least, which is the most like a real Fresnel movie light.  Still not too sure about some of the other style lights available in the program.  I tried using a point light as a fill light and it was a disaster, very unrealistic looking.  I’m going to stick to spotlights for interior lighting.  Wish they had barn doors to make a quick slash on the wall.  I made a “flag” with a flattened solid primitive cube though and that worked.

The background is actually a scifi medical bay set with diagnostic beds and everything.  I spent hours trying different background lights but eventually settled on leaving it dark with only the computer monitors lit.  It just seems more mysterious that way.  It’s the same on a movie set.  If the lighting isn’t working you’re probably using too many lights.  Turn some off and see what it looks like.  Chances are it will be better.

A Million Faces, A Million Lies

a million faces, a million liesMaking movies is something I know about.  I know how to light a space and frame a shot on a real world film set.  It’s a process that makes sense to me.  That’s comforting when I’m floundering around with all the thousands of CGI controls that I have no clue about.  It gives me more time to experiment and learn.

This image actually came about serendipitously when I was setting the depth of field on the camera in the previous shot. I was off to the side (in a virtual sense) measuring the focal distance from camera to subject and this is what I saw. I set another camera, moved the red light a bit to adjust the shadow, and threw a cool blue light on the back wall. It’s just one of those happy accidents that sometimes becomes the coolest shot in your film.

a million faces, a million lies

What Do You Want?

What do you want?One of the things I’m trying to do with my CGI work is develop a cinematic style.  Some of the digital art I see around the internet looks like it’s trying to imitate traditional illustration, other pieces look more like comic book or manga style, a lot looks like computer games.  This is all fine but I want my work to look like it came from a motion picture.  I want it to look like The Godfather, High and Low, Barry Lyndon, Days of Heaven, or Night of the Hunter.  I want these early test images to look like a still frame ripped from a longer dramatic story.

I actually thought this image would be more of a challenge than it actually was.  Lighting chrome in the real world is difficult.  I was ready to abandon it if it looked terrible.  I imagined I would have to light the entire set around the character but I tried lighting it directly first and it looked OK.  There are only four lights working here, a cool bluish key and two reddish fills on the character, and a light on the background.  I’d really like to see this character moving with all those reflections but that’s a little advanced for me right now.  I’ll have to come back to this one later when I start experimenting with animation.

Created in DAZ Studio 4
Rendered with 3Delight
Color Correction in Lightroom

Figures used:
Bot Genesis
Utopia Deck C

Thinking Of You

Thinking of You

I went back to my first setup to try a long lens closeup.  I’m not really happy with the hair.  It’s a bit unrealistically kinky.  The shadow makes it worse, but that’s not what this shot is about.  The super exciting major point of this shot is the column in the background!  I actually set a light and adjusted it myself so you could see something back there!  Now I know how to set both cameras and lights!  Onward…

Make sure you click on the image to see it in the original 4K size.  The detail of these inexpensive models is stunning!