Tag Archives: apocalypse

The Creation of ATOM (hands)

After Man destroys the planet Earth with nuclear weapons, God creates machine life to take his place.

The Creation of ATOM - handsIn light of the close up experiment I did last week, this one was a no-brainier.  Once again I didn’t just crop the original image.  I went back into the 3D space, set another camera in the exact position, and composed a new shot with a longer focal length.  That allowed me to create a new 10K render and also control the focus on the mountains in the background.

As I was color correcting this piece I noticed that you could see a reflection of God’s face in the machine-man’s middle finger.  Not sure what that means but it’s obviously important.

Created in DAZ Studio 4.8 beta
Rendered with 3Delight
Color Correction in Lightroom

Figures used:
bot Genesis
Lilith 6
Dry Mud Desert

The Creation of ATOM

Welcome to DAZneyland

Welcome to DAZneylandAfter walking for ages, our hero finds a curious place with two dimensional beings.

I put this image together mainly as my first test of the new nVidia Iray rendering engine in the just released DAZ Studio 4.8 beta.  The changes at first glance seem a bit like re-inventing the wheel but I’ve just started working with it and I’m still finding my way around.

I was initially attracted to DAZ Studio because of it’s simplicity.  Throw some twenty dollar models in a scene, light it properly, hit render, and it looks fantastic.  This new render engine seems much more complicated and I’m not sure what you get for all that extra work.  I’ve seen others rave that the renders look more “real” but so far I haven’t seen any comparisons where the Iray version is significantly better.  In fact in many comparisons I’ve seen the Iray version is significantly worse but it’s still early days and people are still learning.

One problem I’m seeing immediately with this new engine is the render time.  The very simple 3D scene above took about an hour to render at 4K (4000 x 2667) which is quite long for my relatively powerful system.  For comparison some of my previous (more complicated) scenes took anywhere from fifteen to thirty minutes to render at 10K.  Maybe I’m doing something wrong but I don’t see how.  This piece has only three elements: one character (with no clothes,) a sky dome, and two flats with photos on them.  This needs more testing but these types of render times just won’t work for me, especially when I get into animation.

I also had trouble with the sky dome.  I had to work quite hard in Lightroom to eliminate significant color banding across the sky in the picture above.  Everything was set to the default so I’m not sure how I could have avoided this.

As far as the rest of the picture quality, we’ll have to see.  The rendering technology is different and for a fair comparison I’ll need to get more proficient with all the new settings.  I’d like to see the best this new technology can do and compare it to the best of the old engine.  That’s the only true comparison and that’s going to take some time.  The old 3Delight render engine is still available in the new version of DAZ Studio so I’ll probably keep using that for my serious pieces while I continue further testing of the Iray engine.

Created in DAZ Studio 4.8 beta
Rendered with nVidia Iray
Color Correction in Lightroom

Figures used:
Infernal Behemoth
DAZneyland

The Creation of ATOM

Prints of this image are available on my Deviant Art page:
http://ericsusch.deviantart.com/art/The-Creation-of-ATOM-516835191

The Creation of ATOMAfter Man destroys the planet Earth with nuclear weapons, God creates machine life to take his place.

This CGI piece took me awhile. It’s based on the The Creation of Adam by Michelangelo, from the ceiling of the Sistine Chapel at the Vatican.  CAT and I were recently in Rome and were able to spend five minutes in the Sistine Chapel admiring all the artwork.  You couldn’t take any pictures of course, since the Japanese own the copyright.  (The Vatican is a strange place.)  So when we got back I decided to make my own creation imagery to hang on the wall.

I used this project to learn how to pose characters manually.  The poses were iconic and predetermined so I didn’t have to worry what was going to look good, just how to get the characters into position.  In the end It took some doing to get everything adjusted in three dimensions and looking correct for the camera.

Creación_de_Adám

I don’t think a man can actually lean back in the real world the way Adam does in the original, at least an android can’t.  I have several of the robot joints pushed way beyond their limit and still he isn’t really in the same position.  It’s close enough to get the idea though.  The posing process was long and tedious but ultimately rewarding.  I’m especially happy with the hands in the center.The Creation of ATOM - handsI had problems again with kinky hair.  The short style I chose was an older mesh and didn’t have the smoothing control I used in the last piece.  I then discovered that the smoothing controls can be added to any object by selecting it and accessing the DAZ Studio menu in the upper right of the scene tab.  Select Edit / Apply Smoothing Modifier and then the smoothing controls will appear in the object’s Parameters tab.  This fixed the kinks but I still had hair shadow trouble.  Some of the underlying shadows were ending abruptly probably because some of the hair was poking into the skull.  Adjusting the hair didn’t resolve the problem.

The Creation of ATOM - bad hair 03To fix the funky shadows I rendered the hair again without shadows.  I then layered this underneath the head and used a matte in Photoshop to erase only the parts of the hair where I wanted to remove the shadows.  This left the shadows at the edges and bottom of the hair but eliminated the distracting ones deep within.

The biggest problem I had was the horrible, horrible dress.  I purchased and tried several Greek/Roman toga-esque dresses which were similar to what God is wearing in the original piece.  I really liked a dress that had one long sleeve but unfortunately it covered the wrong arm and I couldn’t figure out how to flip it.  This next best alternative was nice looking but turned out to be a disaster.  It had a million shaping controls but I couldn’t get it to fit correctly without the mesh bunching, tearing, and dripping all along the chest.  It was the only dress I had that looked right so I grit my teeth and fixed it with the spot healing brush in Photoshop.  That kind of fix isn’t going to work when I get into animation.

The Creation of ATOM - bad dress 03I struggled with the background again too.  The original idea was a destroyed city like after an earthquake or a nuclear attack.  It was way too busy and difficult to separate the characters, especially the chrome of the android, from the background.  There was just too much detail in the rubble.

creation of ADAM BTS 04CAT suggested I try a desert background.  I wasn’t sure.  I didn’t want it to look like an unrelated background photo.  After I tried it I changed my mind because the background became a metaphor to me.  It suggests nuclear testing, or maybe a Mad Max type social collapse.  What do you think?

The Creation of ATOMCreated in DAZ Studio
Postwork (fixing hair and dress) in Photoshop
Color Correction in Lightroom

Figures used:
bot Genesis
Lilith 6
City Ruins: Vehicles
Dry Mud Desert

Prints of this image are available on my Deviant Art page:
http://ericsusch.deviantart.com/art/The-Creation-of-ATOM-516835191