Tag Archives: DAZ

Oh NO! He’s loose in the city!

Another test in DAZ Studio.  This time in an exterior location.  (click to embiggen)

OH NO!

OH NO!

I think at this point I’ve mastered how to set a camera and control the depth of field, which has been my main focus up to now.

I’m still having trouble getting the feet on the ground correctly.  The back foot just doesn’t seem to be on the ground.  I think this has more to do with the shadow than anything else.  I’m still using light presets that come with the environment so I’ll play around with this more when I set some custom lights.

I color corrected this a bit in Lightroom to give it a bit more punch.  It makes a big difference.  The two images in my previous post were right out of DAZ Studio and I see now that I should have done the extra work and color corrected them too.

Models = Infernal Behemoth in Urban Sprawl 2

I’ve started experimenting with computer animation

That’s right.  This former model builder and stop motion animator is embracing the evil, evil world of CGI.

Way back in the before time when I was a kid, my first step into narrative film-making was stop motion animation.  I was a model builder and it was a natural step.  It was also the only way for me to create the SciFi worlds I saw in my young head.  Since then as technology advanced I always wanted to try computer animation.  In fact, when I bought my first non-linear editing system, it was a toss up between that and a Kinetix 3Dmax system.  I went the editing route and I have the heavy iron D/Vision workstation holding my door open to prove it!  Cut to today:

Right now I’m experimenting with DAZ studio which is free software for the new CGI/Illustration market.  (Go check out anything traditionally illustrated with paintings like romance novel covers and chances are you will see a CGI image created with DAZ models.)  DAZ also has a marketplace where you can buy reasonably priced CGI characters, clothes, environments, and yes, spaceshipsRight now I’m at the basic learning stage.  I have goals like: “Can I make a character stand in a room, set a camera, and render it properly?”  Well, what do you think?  (click to embiggen)

v6 test 09 cam 01 v6 test 08 cam 04 red light off