This image was created by mistake. Occasionally while you are working in DAZ Studio the materials and shaders get screwed up, disappear, turn solid white, etc. and have to be reset. This happened while I was creating I Spit My Last Breath At Thee. I was trying out a wet body geometry shell attempting to make it look like sweat and as I was adjusting it the guy’s skin material disappeared. The water droplets created a ghostly transparent shell and you could see the inner mechanisms of the mouth and eyes. Creepy! So I set up a camera close on the face and rendered it out at high quality. A happy accident.
Created in DAZ Studio 4.8
Rendered with 3Delight
Color Correction in Lightroom
Figures used:
Gianni 6
Wet Body Geometry Shells
Kaylum Hair